Nintendo Says Cheap Mobile Games Hurt The Industry

Aron Schatz
February 9, 2011

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Or did they mean the bottom line? Nintendo doesn't like all these new and fun games coming out for mobile devices that give you the ability to time waste at any point. One of the problems of a Nintendo DS/i/XL/etc is that you need to carry it along with you. Most people have their phones with them already and they don't want to fire up a portable gaming console for a break that might last 5 minutes. In addition, most people don't want to pay more than $10 for a mobile game. I'll even go further and say that most people probably don't want to even pay for anything.


With retail titles for the upcoming Nintendo 3DS expected in the $35 to $45 range, Nintendo of America President Reggie Fils-Aime actually thinks it's cheap, $1 and $2 mobile games that are "one of the biggest risks today in our gaming industry."

Speaking to Geoff Keighley in the latest episode of GameTrailers TV, Fils-Aime contrasted "full-fledged" 3DS games like Steel Diver with a flood of cheap games on mobile devices like the iPhone that are "disposable from a consumer standpoint."

"Angry Birds is a great piece of experience," he said, "but that is one compared to thousands of other pieces of content that for one or two dollars I think create a mentality for the consumer that a piece of gaming content should only be $2."

Nintendo needs to get its head out from its rear-end. These indy companies make money because people like their product and it has reply value and word of mouth. Why is it that Nintendo's biggest games (on their consoles) are made by Nintendo, itself? Why is it that games are so expensive now for graphics updates? Seriously, we're entering another dark age of gaming thanks to the consoles. I hope Duke Nukem Forever brings PC gaming back to the forefront.



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