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Medal of Honor: Allied Assault US/UK v1.11 Patch

Poster: Aron Schatz
Posted on March 22, 2002 at 3:25:27 PM
This patch fixes a great deal of bugs and other things.

What's New:
Stand-alone game server that runs without CD, mohaa_server.exe.
Fixed bug in pak file search order
Fix for spaces in rcon commands, fix for rcon data transmission
Fix for rcon status command
Fix for the dial-up networking problem when playing single-player.
Fix for in-game server browser always auto-refreshing
In-game browser shows version information on incompatible servers, and sorts incompatible servers to the bottom
Fix for running servers from machines with multiple IPs
After reaching an error screen from the in-game browser the game goes back to the browser, rather than main menu
Fixed lag when a bomb was planted and the entire planting team was killed net_ip reflects what ip is actually used for the game gamespy uses the ip set with net_ip, if any
Can follow players from the other team when your entire team is killed
The multiplayer dial-up connection fix. sv_privatePassword and sv_privateClients work to reserve spots for admins
Added proper disconnect and error screen display for when game refuses client connection
Muzzle flashes stick to weapons.
Localization code rolled in (and new localization file to work with altered system)
Removed old Q3 skin code to save memory
Fixed rare visibility glitch with lean
Fixed rare instance when AI would suicide with grenades
Fixed rare instance when an effect would flicker
When a server drops below sv_fps clients get a "slow server" message. This shows up in single-player developer mode. Disable message by setting cg_drawsvlag to 0.
Dynamic light fix for better spotlights
Added protection against malicious names in multi-player
Spectators can no longer telefrag players
Fixed bug with forcemodel and spectator
Strings are now localized as entire sentences, using &&& as a non-localizing wildcard match
Fixed some memory leaks


Get the patch!
 
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